Files
weirdradio/assets/index.html
Christian Richter d6204d9a62 add rudimentary reconnect
Signed-off-by: Christian Richter <crichter@owncloud.com>
2022-07-17 12:32:46 +02:00

165 lines
4.5 KiB
HTML

<html>
<head>
<script
type="text/javascript"
src="http://www.youtube.com/player_api"
></script>
<title>Weirdradio</title>
</head>
<style>
div.body {
width: 1024px;
height: 768px;
border: solid 1px;
padding: 1pc;
}
div.leftcolumn {
width: 30%;
float: left;
}
div.title {
height: 20%;
}
div.playlist {
height: 80%;
}
div.rightcolumn {
width: 60%;
float: left;
}
#playerframe {
height: 100%;
width: 100%;
background-color: purple;
}
</style>
<body onload="connectSocket()">
<div class="body">
<div class="leftcolumn">
<div class="title">
<h1>Weirdradio</h1>
</div>
<div id="playlist" class="playlist">{playlist}</div>
</div>
<div class="rightcolumn">
<div class="playerframe">
<div id="player"></div>
</div>
</div>
</div>
</body>
<script>
var playlist = [];
var socketConnector = null;
var socketSemaphore = false;
var tag = document.createElement("script");
tag.src = "https://www.youtube.com/iframe_api";
var firstScriptTag = document.getElementsByTagName("script")[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
// 3. This function creates an <iframe> (and YouTube player)
// after the API code downloads.
var player;
function onYouTubeIframeAPIReady() {
player = new YT.Player("player", {
height: "390",
width: "640",
videoId: "Wch3gJG2GJ4",
playerVars: {
playsinline: 1,
},
events: {
onReady: onPlayerReady,
onStateChange: onPlayerStateChange,
},
});
}
function onPlayerReady(event) {
event.target.playVideo();
}
var done = false;
function onPlayerStateChange(event) {
if (event.data == 0) {
console.log("playing stopped");
}
//if (event.data == YT.PlayerState.PLAYING && !done) {
// setTimeout(stopVideo, 6000);
// done = true;
//}
}
function stopVideo() {
player.stopVideo();
}
function connectSocket() {
if (socketSemaphore) {
console.log("Another connection attempt already in progress, canceling!");
return;
}
console.log("Connecting to socket");
socketSemaphore = true;
baseUrl = window.location.host.replace("8080", "8090");
let socket = new WebSocket("ws://" + baseUrl);
socket.onopen = function (e) {
clearInterval(socketConnector);
socketConnector = null;
socketSemaphore = false;
console.log("[open] Connection established");
};
// TODO: on close and on error attempt reconnect
socket.onclose = function (event) {
if (event.wasClean) {
console.log(
`[close] Connection closed cleanly, code=${event.code} reason=${event.reason}`
);
} else {
// e.g. server process killed or network down
// event.code is usually 1006 in this case
// TODO: add some nice ui thingi to show reconnect
// TODO: also add some timeout function to repeat this until connect is successful, let it interact with 'onopen'
console.log("[close] Connection died, attempting reconnect");
if (!socketConnector) {
socketConnector = setInterval(connectSocket, 5000);
socketSemaphore = false;
}
}
};
socket.onmessage = function (event) {
data = JSON.parse(event.data);
if (data["videoId"] != undefined && data["videoId"] != null) {
playlist.push(data);
updatePlaylist();
player.loadVideoById(data["videoId"]);
player.playVideo();
console.log(`[message] Data received from server: ${event.data}`);
} else {
console.log(
`[unparseable message] Data received from server ${event.data}`
);
}
};
socketSemaphore = false;
}
function updatePlaylist() {
pl = document.getElementById("playlist");
output = "";
playlist.forEach((e) => {
output =
output + `<div><div>${e.title}</div><div>${e.link}</div></div>`;
});
pl.innerHTML = output;
}
//function myDebugger() {
// console.log(socketSemaphore);
// console.log(socketConnector);
// console.log("=================");
//}
//myDebugger = setInterval(myDebugger, 2000);
</script>
</html>