118 lines
3.7 KiB
HTML
118 lines
3.7 KiB
HTML
<html>
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<head>
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<script type='text/javascript' src='http://www.youtube.com/player_api'></script>
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<title>Weirdradio</title></head>
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<style>
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div.body {
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width: 1024px;
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height: 768px;
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border: solid 1px;
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padding: 1pc;
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}
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div.leftcolumn {
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width: 30%;
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float: left;
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}
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div.title {
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height: 20%;
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}
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div.playlist {
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height: 80%;
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}
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div.rightcolumn {
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width: 60%;
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float: left;
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}
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#playerframe {
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height: 100%;
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width: 100%;
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background-color: purple;
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}
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</style>
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<body onload="connectSocket()">
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<div class="body">
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<div class="leftcolumn">
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<div class="title">
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<h1>Weirdradio</h1>
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</div>
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<div class="playlist">
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{playlist}
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</div>
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</div>
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<div class="rightcolumn">
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<div class="playerframe">
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<div id="player"></div>
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</div>
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</div>
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</div>
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</body>
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<script>
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// 2. This code loads the IFrame Player API code asynchronously.
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var tag = document.createElement('script');
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tag.src = "https://www.youtube.com/iframe_api";
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var firstScriptTag = document.getElementsByTagName('script')[0];
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firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
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// 3. This function creates an <iframe> (and YouTube player)
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// after the API code downloads.
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var player;
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function onYouTubeIframeAPIReady() {
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player = new YT.Player('player', {
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height: '390',
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width: '640',
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videoId: 'Wch3gJG2GJ4',
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playerVars: {
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'playsinline': 1
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},
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events: {
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'onReady': onPlayerReady,
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'onStateChange': onPlayerStateChange
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}
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});
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}
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// 4. The API will call this function when the video player is ready.
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function onPlayerReady(event) {
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event.target.playVideo();
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}
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// 5. The API calls this function when the player's state changes.
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// The function indicates that when playing a video (state=1),
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// the player should play for six seconds and then stop.
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var done = false;
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function onPlayerStateChange(event) {
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if (event.data == 0) {
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console.log("playing stopped")
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}
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//if (event.data == YT.PlayerState.PLAYING && !done) {
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// setTimeout(stopVideo, 6000);
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// done = true;
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//}
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}
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function stopVideo() {
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player.stopVideo();
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}
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</script>
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<script lang="Javascript">
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function connectSocket() {
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baseUrl = (window.location.host).replace("8080", "8090")
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let socket = new WebSocket("ws://"+baseUrl);
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socket.onopen = function(e) {
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console.log("[open] Connection established");
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};
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socket.onmessage = function(event) {
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data = JSON.parse(event.data)
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if (data["videoId"] != undefined && data["videoId"] != null) {
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player.loadVideoById(data["videoId"])
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player.playVideo()
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console.log(`[message] Data received from server: ${event.data}`);
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} else {
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console.log(`[unparseable message] Data received from server ${event.data}`)
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}
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};
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}
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</script>
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</html> |