Files
weirdradio/assets/index.html
Christian Richter 1a2260ffb8 update style, add title extractor
Signed-off-by: Christian Richter <crichter@owncloud.com>
2022-07-15 16:41:44 +02:00

118 lines
3.7 KiB
HTML

<html>
<head>
<script type='text/javascript' src='http://www.youtube.com/player_api'></script>
<title>Weirdradio</title></head>
<style>
div.body {
width: 1024px;
height: 768px;
border: solid 1px;
padding: 1pc;
}
div.leftcolumn {
width: 30%;
float: left;
}
div.title {
height: 20%;
}
div.playlist {
height: 80%;
}
div.rightcolumn {
width: 60%;
float: left;
}
#playerframe {
height: 100%;
width: 100%;
background-color: purple;
}
</style>
<body onload="connectSocket()">
<div class="body">
<div class="leftcolumn">
<div class="title">
<h1>Weirdradio</h1>
</div>
<div class="playlist">
{playlist}
</div>
</div>
<div class="rightcolumn">
<div class="playerframe">
<div id="player"></div>
</div>
</div>
</div>
</body>
<script>
// 2. This code loads the IFrame Player API code asynchronously.
var tag = document.createElement('script');
tag.src = "https://www.youtube.com/iframe_api";
var firstScriptTag = document.getElementsByTagName('script')[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
// 3. This function creates an <iframe> (and YouTube player)
// after the API code downloads.
var player;
function onYouTubeIframeAPIReady() {
player = new YT.Player('player', {
height: '390',
width: '640',
videoId: 'Wch3gJG2GJ4',
playerVars: {
'playsinline': 1
},
events: {
'onReady': onPlayerReady,
'onStateChange': onPlayerStateChange
}
});
}
// 4. The API will call this function when the video player is ready.
function onPlayerReady(event) {
event.target.playVideo();
}
// 5. The API calls this function when the player's state changes.
// The function indicates that when playing a video (state=1),
// the player should play for six seconds and then stop.
var done = false;
function onPlayerStateChange(event) {
if (event.data == 0) {
console.log("playing stopped")
}
//if (event.data == YT.PlayerState.PLAYING && !done) {
// setTimeout(stopVideo, 6000);
// done = true;
//}
}
function stopVideo() {
player.stopVideo();
}
</script>
<script lang="Javascript">
function connectSocket() {
baseUrl = (window.location.host).replace("8080", "8090")
let socket = new WebSocket("ws://"+baseUrl);
socket.onopen = function(e) {
console.log("[open] Connection established");
};
socket.onmessage = function(event) {
data = JSON.parse(event.data)
if (data["videoId"] != undefined && data["videoId"] != null) {
player.loadVideoById(data["videoId"])
player.playVideo()
console.log(`[message] Data received from server: ${event.data}`);
} else {
console.log(`[unparseable message] Data received from server ${event.data}`)
}
};
}
</script>
</html>