update layout, extract js code & css from html
Signed-off-by: Christian Richter <crichter@owncloud.com>
This commit is contained in:
153
assets/logic.js
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153
assets/logic.js
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@@ -0,0 +1,153 @@
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var playlist = [];
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var socketConnector = null;
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var socketSemaphore = false;
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var tag = document.createElement("script");
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var currentVideoID = null;
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var player = null;
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tag.src = "https://www.youtube.com/iframe_api";
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var firstScriptTag = document.getElementsByTagName("script")[0];
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firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
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// 3. This function creates an <iframe> (and YouTube player)
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// after the API code downloads.
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var player;
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function onYouTubeIframeAPIReady() {
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currentVideoID = "Wch3gJG2GJ4";
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player = new YT.Player("player", {
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//height: "390",
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//width: "100%",
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videoId: currentVideoID,
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playerVars: {
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playsinline: 1,
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},
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events: {
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onReady: onPlayerReady,
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onStateChange: onPlayerStateChange,
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},
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});
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}
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function onPlayerReady(event) {
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event.target.playVideo();
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}
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var done = false;
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function onPlayerStateChange(event) {
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if (event.data == 0) {
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playNext();
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console.log("playing stopped");
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}
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//if (event.data == YT.PlayerState.PLAYING && !done) {
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// setTimeout(stopVideo, 6000);
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// done = true;
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//}
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}
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function stopVideo() {
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player.stopVideo();
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}
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function connectSocket() {
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if (socketSemaphore) {
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console.log("Another connection attempt already in progress, canceling!");
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return;
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}
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console.log("Connecting to socket");
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socketSemaphore = true;
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let socket = new WebSocket(wsBaseUrl);
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socket.onopen = function (e) {
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clearInterval(socketConnector);
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socketConnector = null;
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socketSemaphore = false;
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console.log("[open] Connection established");
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};
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// TODO: on close and on error attempt reconnect
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socket.onclose = function (event) {
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if (event.wasClean) {
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console.log(
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`[close] Connection closed cleanly, code=${event.code} reason=${event.reason}`
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);
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} else {
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// e.g. server process killed or network down
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// event.code is usually 1006 in this case
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// TODO: add some nice ui thingi to show reconnect
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// TODO: also add some timeout function to repeat this until connect is successful, let it interact with 'onopen'
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console.log("[close] Connection died, attempting reconnect");
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if (!socketConnector) {
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socketConnector = setInterval(connectSocket, 5000);
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socketSemaphore = false;
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}
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}
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};
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socket.onmessage = function (event) {
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data = JSON.parse(event.data);
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if (data["videoId"] != undefined && data["videoId"] != null) {
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addToPlaylist(data);
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updateListeners(data);
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console.log(`[message] Data received from server: ${event.data}`);
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} else {
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console.log(
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`[unparseable message] Data received from server ${event.data}`
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);
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}
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};
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socketSemaphore = false;
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}
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function updateListeners(data) {
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document.getElementById("listeners").innerHTML = data.listeners;
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}
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function removeFromPlaylist(videoId) {
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tmp = [];
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playlist.forEach((item) => {
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if (item.videoId != videoId) {
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tmp.push(item);
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} else {
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console.log(`removing ${videoId}`);
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}
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});
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playlist = tmp;
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// remove from DOM
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rm = document.getElementById(videoId);
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if (rm != null) {
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rm.remove();
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}
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currentVideoID = null;
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}
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function playNext() {
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console.log(playlist);
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delete playlist[currentVideoID];
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console.log(playlist);
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//removeFromPlaylist(currentVideoID);
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if (playlist[0] != null && playlist[0] != "") {
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player.loadVideoById(playlist[0].videoId);
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player.playVideo();
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}
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}
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function addToPlaylist(data) {
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if (document.getElementById(data.videoId) == null) {
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playlist.push(data);
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pl = document.getElementById(
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"playlist"
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).innerHTML += `<div class="playlistrow" id="${data.videoId}">
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<div class="title">${data.title}</div>
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<div class="ytlink">
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<a target="_blank" href="${data.link}">${data.link}</a>
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</div>
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<div class="controls">
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<div class="control">Remove</div>
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<div class="control">Play</div>
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</div>
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</div>`;
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if (player.getPlayerState() == YT.PlayerState.ENDED) {
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player.loadVideoById(data["videoId"]);
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player.playVideo();
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currentVideoID = data["videoId"];
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}
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} else {
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console.log(`item ${data.videoId} already exists in playlist skipping`);
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}
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}
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